top of page
top_background_slim.png
Project

Retail game release on the Steam platform.

Team

4 developers, 4 contractors

My Roles

Art Director, Interface Design, VFX, Asset Production

Tools

Autodesk Maya, Adobe CC,

Unity Engine, Google Workspace, Github

stardrift_logo.png
My responsibilities
Art Direction
  • Formulate visual framework and style.

  • Concept art and reference material.

  • Plan art production schedule.

  • Manage work pool for 3 artists.

Interface Design
  • Design functionality.

  • Create mockups and wireframes.

  • Create and finalize assets for prototype and release.

VFX
  • UV maps and textures.

  • Material creation.

  • Particle creation.

Asset Production
  • Create and finalize 3D assets.

  • Background mattes and scenery.

  • 2D character portraits.

  • Asset import and integration.

End Result

Stardrift Nomads was released on Steam April 7, 2017.

Stardrift Nomads is a dual-stick shooter with a focus on cooperative play and retro arcade action. 

 

Customization is front and center, allowing players to build and upgrade a variety of unique towers, skills, and equipment to suit their playstyle. 

 

The game features a slew of enemy types and environmental hazards that are procedurally generated to test the players' ability to work together and survive.

About the Game
DESIGN case studies

I've created two case studies which explore my creative process and how I addressed the challenges presented by this project. 

I hope you enjoy!

visual_design_notitle.png
VISUAL
ui-ux_design_notitle.png
INTERFACE
gALLERY
right_panel_PAX_design4.png

Thanks for reading!

bot_background_slim.png
bottom of page